MLIR

Multi-Level IR Compiler Framework

Dialect Conversion

This document describes a framework in MLIR in which to perform operation conversions between, and within dialects. This framework allows for transforming illegal operations to those supported by a provided conversion target, via a set of pattern-based operation rewriting patterns.

To utilize the framework, a few things must be provided:

Modes of Conversion 

When applying a conversion to a set of operations, there are several conversion modes that can be selected from:

  • Partial Conversion

    • A partial conversion will legalize as many operations to the target as possible, but will allow pre-existing operations that were not explicitly marked as illegal to remain unconverted. This allows for partially lowering parts of the module in the presence of unknown operations.
    • A partial conversion can be applied via applyPartialConversion.
  • Full Conversion

    • A full conversion is only successful if all operations are properly legalized to the given conversion target. This ensures that only known operations will exist after the conversion process.
    • A full conversion can be applied via applyFullConversion.
  • Analysis Conversion

    • An analysis conversion will analyze which operations are legalizable to the given conversion target if a conversion were to be applied. Note that no rewrites, or transformations, are actually applied to the input operations.
    • An analysis conversion can be applied via applyAnalysisConversion.

Conversion Target 

The conversion target is the formal definition of what is considered to be legal during the conversion process. The final operations generated by the conversion framework must be marked as legal on the ConversionTarget for the rewrite to be a success. Existing operations need not always be legal, though; see the different conversion modes for why. Operations and dialects may be marked with any of the provided legality actions below:

  • Legal

    • This action signals that every instance of a given operation is legal, i.e. any combination of attributes, operands, types, etc. are valid.
  • Dynamic

    • This action signals that only some instances of a given operation are legal. This allows for defining fine-tune constraints, e.g. saying that addi is only legal when operating on 32-bit integers.
    • If a specific handler is not provided when setting the action, the target must override the isDynamicallyLegal hook provided by ConversionTarget.
  • Illegal

    • This action signals that no instance of a given operation is legal. Operations marked as illegal must always be converted for the conversion to be successful. This action also allows for selectively marking specific operations as illegal in an otherwise legal dialect.

An example conversion target is shown below:

struct MyTarget : public ConversionTarget {
  MyTarget(MLIRContext &ctx) : ConversionTarget(ctx) {
    //--------------------------------------------------------------------------
    // Marking an operation as Legal:

    /// Mark all operations within the LLVM dialect are legal.
    addLegalDialects<LLVMDialect>();

    /// Mark `std.constant` op is always legal on this target.
    addLegalOps<ConstantOp>();

    //--------------------------------------------------------------------------
    // Marking an operation as dynamically legal.

    /// Mark all operations within Affine dialect have dynamic legality
    /// constraints.
    addDynamicallyLegalDialects<AffineDialect>();

    /// Mark `std.return` as dynamically legal.
    addDynamicallyLegalOp<ReturnOp>();

    /// Mark `std.return` as dynamically legal, but provide a specific legality
    /// callback.
    addDynamicallyLegalOp<ReturnOp>([](ReturnOp op) { ... });

    /// Treat unknown operations, i.e. those without a legalization action
    /// directly set, as dynamically legal.
    markUnknownOpDynamicallyLegal();
    markUnknownOpDynamicallyLegal([](Operation *op) { ... });

    //--------------------------------------------------------------------------
    // Marking an operation as illegal.

    /// All operations within the GPU dialect are illegal.
    addIllegalDialect<GPUDialect>();

    /// Mark `std.br` and `std.cond_br` as illegal.
    addIllegalOp<BranchOp, CondBranchOp>();
  }

  /// Implement the default legalization handler to handle operations marked as
  /// dynamically legal that were not provided with an explicit handler.
  bool isDynamicallyLegal(Operation *op) override { ... }
};

Recursive Legality 

In some cases, it may be desirable to mark entire regions of operations as legal. This provides an additional granularity of context to the concept of “legal”. The ConversionTarget supports marking operations, that were previously added as Legal or Dynamic, as recursively legal. Recursive legality means that if an operation instance is legal, either statically or dynamically, all of the operations nested within are also considered legal. An operation can be marked via markOpRecursivelyLegal<>:

ConversionTarget &target = ...;

/// The operation must first be marked as `Legal` or `Dynamic`.
target.addLegalOp<MyOp>(...);
target.addDynamicallyLegalOp<MySecondOp>(...);

/// Mark the operation as always recursively legal.
target.markOpRecursivelyLegal<MyOp>();
/// Mark optionally with a callback to allow selective marking.
target.markOpRecursivelyLegal<MyOp, MySecondOp>([](Operation *op) { ... });
/// Mark optionally with a callback to allow selective marking.
target.markOpRecursivelyLegal<MyOp>([](MyOp op) { ... });

Rewrite Pattern Specification 

After the conversion target has been defined, a set of legalization patterns must be provided to transform illegal operations into legal ones. The patterns supplied here, that do not require type changes , are the same as those described in the quickstart rewrites guide , but have a few additional restrictions . The patterns provided do not need to generate operations that are directly legal on the target. The framework will automatically build a graph of conversions to convert non-legal operations into a set of legal ones.

As an example, say you define a target that supports one operation: foo.add. When providing the following patterns: [bar.add -> baz.add, baz.add -> foo.add], the framework will automatically detect that it can legalize bar.add -> foo.add even though a direct conversion does not exist. This means that you don’t have to define a direct legalization pattern for bar.add -> foo.add.

Restrictions 

The framework processes operations in topological order, trying to legalize them individually. As such, patterns used in the conversion framework have a few additional restrictions:

  1. If a pattern matches, it must erase or replace the op it matched on. Operations can not be updated in place.
  2. Match criteria should not be based on the IR outside of the op itself. The preceding ops will already have been processed by the framework (although it may not update uses), and the subsequent IR will not yet be processed. This can create confusion if a pattern attempts to match against a sequence of ops (e.g. rewrite A + B -> C). That sort of rewrite should be performed in a separate pass.

Type Conversion 

It is sometimes necessary as part of a conversion to convert the set types of being operated on. In these cases, a TypeConverter object may be defined that details how types should be converted. The TypeConverter is used by patterns and by the general conversion infrastructure to convert the signatures of blocks and regions.

Type Converter 

As stated above, the TypeConverter contains several hooks for detailing how to convert types. Several of these hooks are detailed below:

class TypeConverter {
 public:
  /// Register a conversion function. A conversion function must be convertible
  /// to any of the following forms(where `T` is a class derived from `Type`:
  ///   * Optional<Type>(T)
  ///     - This form represents a 1-1 type conversion. It should return nullptr
  ///       or `llvm::None` to signify failure. If `llvm::None` is returned, the
  ///       converter is allowed to try another conversion function to perform
  ///       the conversion.
  ///   * Optional<LogicalResult>(T, SmallVectorImpl<Type> &)
  ///     - This form represents a 1-N type conversion. It should return
  ///       `failure` or `llvm::None` to signify a failed conversion. If the new
  ///       set of types is empty, the type is removed and any usages of the
  ///       existing value are expected to be removed during conversion. If
  ///       `llvm::None` is returned, the converter is allowed to try another
  ///       conversion function to perform the conversion.
  ///
  /// When attempting to convert a type, e.g. via `convertType`, the
  /// `TypeConverter` will invoke each of the converters starting with the one
  /// most recently registered.
  template <typename ConversionFnT>
  void addConversion(ConversionFnT &&callback);

  /// Register a materialization function, which must be convertibe to the
  /// following form
  ///   `Optional<Value>(PatternRewriter &, T, ValueRange, Location)`,
  /// where `T` is any subclass of `Type`. This function is responsible for
  /// creating an operation, using the PatternRewriter and Location provided,
  /// that "casts" a range of values into a single value of the given type `T`.
  /// It must return a Value of the converted type on success, an `llvm::None`
  /// if it failed but other materialization can be attempted, and `nullptr` on
  /// unrecoverable failure. It will only be called for (sub)types of `T`.
  /// Materialization functions must be provided when a type conversion
  /// results in more than one type, or if a type conversion may persist after
  /// the conversion has finished.
  template <typename FnT>
  void addMaterialization(FnT &&callback);
};

Conversion Patterns 

When type conversion comes into play, the general Rewrite Patterns can no longer be used. This is due to the fact that the operands of the operation being matched will not correspond with the operands of the correct type as determined by TypeConverter. The operation rewrites on type boundaries must thus use a special pattern, the ConversionPattern. This pattern provides, as an additional argument to the matchAndRewrite and rewrite methods, the set of remapped operands corresponding to the desired type. These patterns also utilize a special PatternRewriter, ConversionPatternRewriter, that provides special hooks for use with the conversion infrastructure.

struct MyConversionPattern : public ConversionPattern {
  /// The `matchAndRewrite` hooks on ConversionPatterns take an additional
  /// `operands` parameter, containing the remapped operands of the original
  /// operation.
  virtual LogicalResult
  matchAndRewrite(Operation *op, ArrayRef<Value> operands,
                  ConversionPatternRewriter &rewriter) const;
};

These patterns have the same restrictions as the basic rewrite patterns used in dialect conversion.

Region Signature Conversion 

From the perspective of type conversion, the types of block arguments are a bit special. Throughout the conversion process, blocks may move between regions of different operations. Given this, the conversion of the types for blocks must be done explicitly via a conversion pattern. To convert the types of block arguments within a Region, a custom hook on the ConversionPatternRewriter must be invoked; convertRegionTypes. This hook uses a provided type converter to apply type conversions to all blocks within the region, and all blocks that move into that region. This hook also takes an optional TypeConverter::SignatureConversion parameter that applies a custom conversion to the entry block of the region. The types of the entry block arguments are often tied semantically to details on the operation, e.g. FuncOp, AffineForOp, etc. To convert the signature of just the region entry block, and not any other blocks within the region, the applySignatureConversion hook may be used instead. A signature conversion, TypeConverter::SignatureConversion, can be built programmatically:

class SignatureConversion {
public:
    /// Remap an input of the original signature with a new set of types. The
    /// new types are appended to the new signature conversion.
    void addInputs(unsigned origInputNo, ArrayRef<Type> types);

    /// Append new input types to the signature conversion, this should only be
    /// used if the new types are not intended to remap an existing input.
    void addInputs(ArrayRef<Type> types);

    /// Remap an input of the original signature with a range of types in the
    /// new signature.
    void remapInput(unsigned origInputNo, unsigned newInputNo,
                    unsigned newInputCount = 1);

    /// Remap an input of the original signature to another `replacement`
    /// value. This drops the original argument.
    void remapInput(unsigned origInputNo, Value replacement);
};

The TypeConverter provides several default utilities for signature conversion and legality checking: convertSignatureArgs/convertBlockSignature/isLegal(Region *|Type).