MLIR 22.0.0git
TensorToSPIRV.h
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1//===- TensorToSPIRV.h - Tensor to SPIR-V Patterns --------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9// Provides patterns to convert Tensor dialect to SPIR-V dialect.
10//
11//===----------------------------------------------------------------------===//
12
13#ifndef MLIR_CONVERSION_TENSORTOSPIRV_TENSORTOSPIRV_H
14#define MLIR_CONVERSION_TENSORTOSPIRV_TENSORTOSPIRV_H
15
17
18namespace mlir {
20
21/// Appends to a pattern list additional patterns for translating tensor ops
22/// to SPIR-V ops.
23///
24/// Note: Normally tensors will be stored in buffers before converting to
25/// SPIR-V, given that is how a large amount of data is sent to the GPU.
26/// However, SPIR-V supports converting from tensors directly too. This is
27/// for the cases where the tensor just contains a small amount of elements
28/// and it makes sense to directly inline them as a small data array in the
29/// shader. To handle this, internally the conversion might create new local
30/// variables. SPIR-V consumers in GPU drivers may or may not optimize that
31/// away. So this has implications over register pressure. Therefore, a
32/// threshold is used to control when the patterns should kick in.
34 int64_t byteCountThreshold,
36
37} // namespace mlir
38
39#endif // MLIR_CONVERSION_TENSORTOSPIRV_TENSORTOSPIRV_H
Type conversion from builtin types to SPIR-V types for shader interface.
Include the generated interface declarations.
void populateTensorToSPIRVPatterns(const SPIRVTypeConverter &typeConverter, int64_t byteCountThreshold, RewritePatternSet &patterns)
Appends to a pattern list additional patterns for translating tensor ops to SPIR-V ops.
const FrozenRewritePatternSet & patterns