MLIR 22.0.0git
VectorToXeGPU.h
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1//===- VectorToXeGPU.h - Convert vector to XeGPU dialect --------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8
9#ifndef MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
10#define MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
11
13
14namespace mlir {
15class Pass;
17
18#define GEN_PASS_DECL_CONVERTVECTORTOXEGPU
19#include "mlir/Conversion/Passes.h.inc"
20
21/// Collect a set of patterns to convert from the vector to XeGPU ops.
23
24} // namespace mlir
25
26#endif // MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
The abstract base pass class.
Definition Pass.h:51
Include the generated interface declarations.
const FrozenRewritePatternSet & patterns
void populateVectorToXeGPUConversionPatterns(RewritePatternSet &patterns)
Collect a set of patterns to convert from the vector to XeGPU ops.