MLIR  20.0.0git
VectorToXeGPU.h
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1 //===- VectorToXeGPU.h - Convert vector to XeGPU dialect --------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
10 #define MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
11 
12 #include "mlir/IR/PatternMatch.h"
13 
14 namespace mlir {
15 class Pass;
16 class RewritePatternSet;
17 
18 #define GEN_PASS_DECL_CONVERTVECTORTOXEGPU
19 #include "mlir/Conversion/Passes.h.inc"
20 
21 /// Collect a set of patterns to convert from the vector to XeGPU ops.
22 void populateVectorToXeGPUConversionPatterns(RewritePatternSet &patterns);
23 
24 /// Create a pass to convert ops from vector to XeGPU.
25 std::unique_ptr<Pass> createConvertVectorToXeGPUPass();
26 
27 } // namespace mlir
28 
29 #endif // MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H
Include the generated interface declarations.
void populateVectorToXeGPUConversionPatterns(RewritePatternSet &patterns)
Collect a set of patterns to convert from the vector to XeGPU ops.
std::unique_ptr< Pass > createConvertVectorToXeGPUPass()
Create a pass to convert ops from vector to XeGPU.