MLIR 22.0.0git
Transforms.h
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1//===- Transforms.h - XeGPU Dialect transformations -------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8
9#ifndef MLIR_DIALECT_XEGPU_TRANSFORMS_TRANSFORMS_H
10#define MLIR_DIALECT_XEGPU_TRANSFORMS_TRANSFORMS_H
11
12#include "mlir/IR/Operation.h"
13#include "llvm/ADT/SmallVector.h"
14#include "llvm/Support/LogicalResult.h"
15
16#include <functional>
17#include <optional>
18#include <utility>
19
20namespace mlir {
22
23namespace xegpu {
24
25/// Options to control the XeGPU unrolling. Its main purpose is to
26/// provide a way to customize the native shape of the operation.
28 /// Callback function that indicates whether vector unrolling should be
29 /// attempted on the operation.
30 using FilterConstraintFnType = std::function<LogicalResult(Operation *op)>;
33 filterConstraint = std::move(constraint);
34 return *this;
35 }
36
37 /// Function that computes the target shape for unrolling. It returns an
38 /// optional vector of integers representing the shape. If it returns
39 /// `std::nullopt`, unrolling is aborted for the given operation.
41 std::function<std::optional<SmallVector<int64_t>>(Operation *op)>;
44 nativeShape = std::move(fn);
45 return *this;
46 }
47
48 /// Function that converts a ShapedType (TensorDescType or VectorType)
49 /// into the unrolled type based on the tileShape. It returns a vector of
50 /// types representing the unrolled types for simplicity. When
51 /// `returnSingleType` is true, it returns a vector containing only one single
52 /// unrolled type.
53 using UnrolledTypeFnType = std::function<SmallVector<Type>(
54 ShapedType type, ArrayRef<int64_t> tileShape, bool returnSingleType)>;
57 getUnrolledTypes = std::move(fn);
58 return *this;
59 }
60};
61
62/// Appends patterns for folding aliasing ops into XeGPU ops into `patterns`.
64/// Appends patterns for optimizing block load operations into `patterns`.
66/// Appends patterns for XeGPU SIMT distribution into `patterns`.
68/// Appends patterns for moving function body into gpu.warp_execute_on_lane0 op.
70/// Appends patterns for XeGPU workgroup to subgroup distribution into
71/// `patterns`.
73
74/// Collect a set of patterns to unroll xegpu operations to a smaller shapes.
75/// Users can control whether an operation to be unrolled or not, as well as
76/// its target shape via `options` structure. (via setting filterConstraint
77/// and nativeShape respectively, both of them are function refs taking `op` as
78/// input).
79/// An `op` is unrolled to the `targetShape` as follows, for each of its
80/// operands:
81/// 1. the unrolled type `unrolledType` and number of unrolled instances
82/// `numUnrolledInstances` are computed from the `targetShape`.
83/// 2. pack each operand. ExtractStridedSlice are created to break-up the
84/// vector operands. And BuiltinUnrealizedCastop are created to break-up
85/// the TensorDesc operands.
86/// 3. the original op is cloned `numUnrolledInstances` times, once for each
87/// result.
88/// 4. unpack the results. InsertStridedSlice are inserted for VectorType
89/// result, and BuiltinUnrealizedCastOp are inserted for TensorDescType result
90/// to re-assemble the slices into the original shape.
92 const UnrollOptions &options);
93
94} // namespace xegpu
95} // namespace mlir
96
97#endif // MLIR_DIALECT_XEGPU_TRANSFORMS_TRANSFORMS_H
static llvm::ManagedStatic< PassManagerOptions > options
Operation is the basic unit of execution within MLIR.
Definition Operation.h:88
void populateXeGPUOptimizeBlockLoadsPatterns(RewritePatternSet &patterns)
Appends patterns for optimizing block load operations into patterns.
void populateXeGPUUnrollPatterns(RewritePatternSet &patterns, const UnrollOptions &options)
Collect a set of patterns to unroll xegpu operations to a smaller shapes.
void populateXeGPUMoveFuncBodyToWarpOpPatterns(RewritePatternSet &patterns)
Appends patterns for moving function body into gpu.warp_execute_on_lane0 op.
void populateXeGPUFoldAliasOpsPatterns(RewritePatternSet &patterns)
Appends patterns for folding aliasing ops into XeGPU ops into patterns.
void populateXeGPUWgToSgDistributePatterns(RewritePatternSet &patterns)
Appends patterns for XeGPU workgroup to subgroup distribution into patterns.
void populateXeGPUSubgroupDistributePatterns(RewritePatternSet &patterns)
Appends patterns for XeGPU SIMT distribution into patterns.
Include the generated interface declarations.
const FrozenRewritePatternSet & patterns
Options to control the XeGPU unrolling.
Definition Transforms.h:27
std::function< std::optional< SmallVector< int64_t > >(Operation *op)> NativeShapeFnType
Function that computes the target shape for unrolling.
Definition Transforms.h:40
NativeShapeFnType nativeShape
Definition Transforms.h:42
std::function< LogicalResult(Operation *op)> FilterConstraintFnType
Callback function that indicates whether vector unrolling should be attempted on the operation.
Definition Transforms.h:30
UnrollOptions & setNativeShapeFn(NativeShapeFnType fn)
Definition Transforms.h:43
UnrolledTypeFnType getUnrolledTypes
Definition Transforms.h:55
std::function< SmallVector< Type >( ShapedType type, ArrayRef< int64_t > tileShape, bool returnSingleType)> UnrolledTypeFnType
Function that converts a ShapedType (TensorDescType or VectorType) into the unrolled type based on th...
Definition Transforms.h:53
FilterConstraintFnType filterConstraint
Definition Transforms.h:31
UnrollOptions & setUnrolledTypesFn(UnrolledTypeFnType fn)
Definition Transforms.h:56
UnrollOptions & setFilterConstraint(FilterConstraintFnType constraint)
Definition Transforms.h:32