MLIR 22.0.0git
mlir::transform::gpu::GpuBlockIdBuilder Struct Reference

Builder for gpu::BlockIdOps used to map scf.forall to blocks. More...

#include "mlir/Dialect/GPU/TransformOps/Utils.h"

Inheritance diagram for mlir::transform::gpu::GpuBlockIdBuilder:

Public Member Functions

 GpuBlockIdBuilder (MLIRContext *ctx, bool useLinearMapping=false, DeviceMaskingAttrInterface mask=nullptr)
Public Member Functions inherited from mlir::transform::gpu::GpuIdBuilder
 GpuIdBuilder ()=default
 GpuIdBuilder (MLIRContext *ctx, bool useLinearMapping, const MappingIdBuilderFnType &builder)

Additional Inherited Members

Public Types inherited from mlir::transform::gpu::GpuIdBuilder
using MappingIdBuilderFnType
Public Attributes inherited from mlir::transform::gpu::GpuIdBuilder
SmallVector< DeviceMappingAttrInterface > mappingAttributes
 The mapping attributes targeted by this generator.
GpuIdBuilderFnType idBuilder
 The constructor that builds the concrete IR for mapping ids.

Detailed Description

Builder for gpu::BlockIdOps used to map scf.forall to blocks.

If useLinearMapping is false, the idBuilder method returns 3D values used for indexing rewrites as well as 3D sizes for predicate generation. If useLinearMapping is true, the idBuilder method returns nD values used for indexing rewrites as well as 1D sizes for predicate generation. If mask is provided, it will be used to filter the active blocks.

Definition at line 81 of file Utils.h.

Constructor & Destructor Documentation

◆ GpuBlockIdBuilder()

mlir::transform::gpu::GpuBlockIdBuilder::GpuBlockIdBuilder ( MLIRContext * ctx,
bool useLinearMapping = false,
DeviceMaskingAttrInterface mask = nullptr )

Definition at line 296 of file Utils.cpp.

References mlir::transform::gpu::GpuIdBuilder::GpuIdBuilder().


The documentation for this struct was generated from the following files: