MLIR  20.0.0git
NestedMatcher.h
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1 //===- NestedMacher.h - Nested matcher for Function -------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef MLIR_DIALECT_AFFINE_ANALYSIS_NESTEDMATCHER_H
10 #define MLIR_DIALECT_AFFINE_ANALYSIS_NESTEDMATCHER_H
11 
12 #include "mlir/IR/BuiltinOps.h"
13 #include "mlir/IR/Operation.h"
14 #include "llvm/Support/Allocator.h"
15 
16 namespace mlir {
17 class Operation;
18 
19 namespace affine {
20 class NestedPattern;
21 
22 /// An NestedPattern captures nested patterns in the IR.
23 /// It is used in conjunction with a scoped NestedPatternContext which is an
24 /// llvm::BumpPtrAllocator that handles memory allocations efficiently and
25 /// avoids ownership issues.
26 ///
27 /// In order to use NestedPatterns, first create a scoped context.
28 /// When the context goes out of scope, everything is freed.
29 /// This design simplifies the API by avoiding references to the context and
30 /// makes it clear that references to matchers must not escape.
31 ///
32 /// Example:
33 /// {
34 /// NestedPatternContext context;
35 /// auto gemmLike = Doall(Doall(Red(LoadStores())));
36 /// auto matches = gemmLike.match(f);
37 /// // do work on matches
38 /// } // everything is freed
39 ///
40 ///
41 /// Nested abstraction for matching results.
42 /// Provides access to the nested Operation* captured by a Matcher.
43 ///
44 /// A NestedMatch contains an Operation* and the children NestedMatch and is
45 /// thus cheap to copy. NestedMatch is stored in a scoped bumper allocator whose
46 /// lifetime is managed by an RAII NestedPatternContext.
47 class NestedMatch {
48 public:
49  static NestedMatch build(Operation *operation,
50  ArrayRef<NestedMatch> nestedMatches);
51  NestedMatch(const NestedMatch &) = default;
52  NestedMatch &operator=(const NestedMatch &) = default;
53 
54  explicit operator bool() { return matchedOperation != nullptr; }
55 
56  Operation *getMatchedOperation() const { return matchedOperation; }
57  ArrayRef<NestedMatch> getMatchedChildren() { return matchedChildren; }
58 
59 private:
60  friend class NestedPattern;
61  friend class NestedPatternContext;
62 
63  /// Underlying global bump allocator managed by a NestedPatternContext.
64  static llvm::BumpPtrAllocator *&allocator();
65 
66  NestedMatch() = default;
67 
68  /// Payload, holds a NestedMatch and all its children along this branch.
69  Operation *matchedOperation = nullptr;
70  ArrayRef<NestedMatch> matchedChildren;
71 };
72 
73 /// A NestedPattern is a nested operation walker that:
74 /// 1. recursively matches a substructure in the tree;
75 /// 2. uses a filter function to refine matches with extra semantic
76 /// constraints (passed via a lambda of type FilterFunctionType);
77 /// 3. TODO: optionally applies actions (lambda).
78 ///
79 /// Nested patterns are meant to capture imperfectly nested loops while matching
80 /// properties over the whole loop nest. For instance, in vectorization we are
81 /// interested in capturing all the imperfectly nested loops of a certain type
82 /// and such that all the load and stores have certain access patterns along the
83 /// loops' induction variables). Such NestedMatches are first captured using the
84 /// `match` function and are later processed to analyze properties and apply
85 /// transformations in a non-greedy way.
86 ///
87 /// The NestedMatches captured in the IR can grow large, especially after
88 /// aggressive unrolling. As experience has shown, it is generally better to use
89 /// a plain walk over operations to match flat patterns but the current
90 /// implementation is competitive nonetheless.
91 using FilterFunctionType = std::function<bool(Operation &)>;
92 inline bool defaultFilterFunction(Operation &) { return true; }
94 public:
97  NestedPattern(const NestedPattern &other);
98  NestedPattern &operator=(const NestedPattern &other);
99 
101  // Call destructors manually, ArrayRef is non-owning so it wouldn't call
102  // them, but we should free the memory allocated by std::function outside of
103  // the arena allocator.
104  freeNested();
105  }
106 
107  /// Returns all the top-level matches in `op`.
109  op->walk([&](Operation *child) { matchOne(child, matches); });
110  }
111 
112  /// Returns the depth of the pattern.
113  unsigned getDepth() const;
114 
115 private:
116  friend class NestedPatternContext;
117  friend class NestedMatch;
118  friend struct State;
119 
120  /// Copies the list of nested patterns to the arena allocator associated with
121  /// this pattern.
122  void copyNestedToThis(ArrayRef<NestedPattern> nested);
123 
124  /// Calls destructors on nested patterns.
125  void freeNested();
126 
127  /// Underlying global bump allocator managed by a NestedPatternContext.
128  static llvm::BumpPtrAllocator *&allocator();
129 
130  /// Matches this pattern against a single `op` and fills matches with the
131  /// result.
132  void matchOne(Operation *op, SmallVectorImpl<NestedMatch> *matches);
133 
134  /// Nested patterns to be matched.
135  ArrayRef<NestedPattern> nestedPatterns;
136 
137  /// Extra filter function to apply to prune patterns as the IR is walked.
138  FilterFunctionType filter;
139 
140  /// skip is an implementation detail needed so that we can implement match
141  /// without switching on the type of the Operation. The idea is that a
142  /// NestedPattern first checks if it matches locally and then recursively
143  /// applies its nested matchers to its elem->nested. Since we want to rely on
144  /// the existing operation walking functionality rather than duplicate
145  /// it, we allow an off-by-one traversal to account for the fact that we
146  /// write:
147  ///
148  /// void match(Operation *elem) {
149  /// for (auto &c : getNestedPatterns()) {
150  /// NestedPattern childPattern(...);
151  /// ^~~~ Needs off-by-one skip.
152  ///
153  Operation *skip;
154 };
155 
156 /// RAII structure to transparently manage the bump allocator for
157 /// NestedPattern and NestedMatch classes. This avoids passing a context to
158 /// all the API functions.
160 public:
162  assert(NestedMatch::allocator() == nullptr &&
163  "Only a single NestedPatternContext is supported");
164  assert(NestedPattern::allocator() == nullptr &&
165  "Only a single NestedPatternContext is supported");
166  NestedMatch::allocator() = &allocator;
167  NestedPattern::allocator() = &allocator;
168  }
170  NestedMatch::allocator() = nullptr;
171  NestedPattern::allocator() = nullptr;
172  }
173  llvm::BumpPtrAllocator allocator;
174 };
175 
176 namespace matcher {
177 // Syntactic sugar NestedPattern builder functions.
179 NestedPattern If(const NestedPattern &child);
180 NestedPattern If(const FilterFunctionType &filter, const NestedPattern &child);
182 NestedPattern If(const FilterFunctionType &filter,
183  ArrayRef<NestedPattern> nested = {});
184 NestedPattern For(const NestedPattern &child);
185 NestedPattern For(const FilterFunctionType &filter, const NestedPattern &child);
187 NestedPattern For(const FilterFunctionType &filter,
188  ArrayRef<NestedPattern> nested = {});
189 
192 bool isLoadOrStore(Operation &op);
193 
194 } // namespace matcher
195 } // namespace affine
196 } // namespace mlir
197 
198 #endif // MLIR_DIALECT_AFFINE_ANALYSIS_NESTEDMATCHER_H
Operation is the basic unit of execution within MLIR.
Definition: Operation.h:88
std::enable_if_t< llvm::function_traits< std::decay_t< FnT > >::num_args==1, RetT > walk(FnT &&callback)
Walk the operation by calling the callback for each nested operation (including this one),...
Definition: Operation.h:798
An NestedPattern captures nested patterns in the IR.
Definition: NestedMatcher.h:47
Operation * getMatchedOperation() const
Definition: NestedMatcher.h:56
NestedMatch(const NestedMatch &)=default
NestedMatch & operator=(const NestedMatch &)=default
ArrayRef< NestedMatch > getMatchedChildren()
Definition: NestedMatcher.h:57
static NestedMatch build(Operation *operation, ArrayRef< NestedMatch > nestedMatches)
RAII structure to transparently manage the bump allocator for NestedPattern and NestedMatch classes.
llvm::BumpPtrAllocator allocator
void match(Operation *op, SmallVectorImpl< NestedMatch > *matches)
Returns all the top-level matches in op.
unsigned getDepth() const
Returns the depth of the pattern.
NestedPattern & operator=(const NestedPattern &other)
NestedPattern(ArrayRef< NestedPattern > nested, FilterFunctionType filter=defaultFilterFunction)
NestedPattern If(const NestedPattern &child)
bool isParallelLoop(Operation &op)
NestedPattern For(const NestedPattern &child)
bool isLoadOrStore(Operation &op)
bool isReductionLoop(Operation &op)
NestedPattern Op(FilterFunctionType filter=defaultFilterFunction)
std::function< bool(Operation &)> FilterFunctionType
A NestedPattern is a nested operation walker that:
Definition: NestedMatcher.h:91
bool defaultFilterFunction(Operation &)
Definition: NestedMatcher.h:92
Include the generated interface declarations.