Defining Dialects
This document describes how to define Dialects.
LangRef Refresher
Before diving into how to define these constructs, below is a quick refresher from the MLIR LangRef.
Dialects are the mechanism by which to engage with and extend the MLIR ecosystem. They allow for defining new attributes, operations, and types. Dialects are used to model a variety of different abstractions; from traditional arithmetic to pattern rewrites; and is one of the most fundamental aspects of MLIR.
Defining a Dialect
At the most fundamental level, defining a dialect in MLIR is as simple as
specializing the
C++ Dialect
class.
That being said, MLIR provides a powerful declaratively specification mechanism via
TableGen; a generic language with
tooling to maintain records of domain-specific information; that simplifies the
definition process by automatically generating all of the necessary boilerplate
C++ code, significantly reduces maintainence burden when changing aspects of dialect
definitions, and also provides additional tools on top (such as
documentation generation). Given the above, the declarative specification is the
expected mechanism for defining new dialects, and is the method detailed within
this document. Before continuing, it is highly recommended that users review the
TableGen Programmer’s Reference
for an introduction to its syntax and constructs.
Below showcases an example simple Dialect definition. We generally recommend defining
the Dialect class in a different .td
file from the attributes, operations, types,
and other sub-components of the dialect to establish a proper layering between
the various different dialect components. It also prevents situations where you may
inadvertantly generate multiple definitions for some constructs. This recommendation
extends to all of the MLIR constructs, including
Interfaces for example.
// Include the definition of the necessary tablegen constructs for defining
// our dialect.
include "mlir/IR/DialectBase.td"
// Here is a simple definition of a dialect.
def MyDialect : Dialect {
let summary = "A short one line description of my dialect.";
let description = [{
My dialect is a very important dialect. This section contains a much more
detailed description that documents all of the important pieces of information
to know about the document.
}];
/// This is the namespace of the dialect. It is used to encapsulate the sub-components
/// of the dialect, such as operations ("my_dialect.foo").
let name = "my_dialect";
/// The C++ namespace that the dialect, and its sub-components, get placed in.
let cppNamespace = "::my_dialect";
}
The above showcases a very simple description of a dialect, but dialects have lots of other capabilities that you may or may not need to utilize.
Initialization
Every dialect must implement an initialization hook to add attributes, operations, types, attach any desired interfaces, or perform any other necessary initialization for the dialect that should happen on construction. This hook is declared for every dialect to define, and has the form:
void MyDialect::initialize() {
// Dialect initialization logic should be defined in here.
}
Documentation
The summary
and description
fields allow for providing user documentation
for the dialect. The summary
field expects a simple single-line string, with the
description
field used for long and extensive documentation. This documentation can be
used to generate markdown documentation for the dialect and is used by upstream
MLIR dialects.
Class Name
The name of the C++ class which gets generated is the same as the name of our TableGen
dialect definition, but with any _
characters stripped out. This means that if you name
your dialect Foo_Dialect
, the generated C++ class would be FooDialect
. In the example
above, we would get a C++ dialect named MyDialect
.
C++ Namespace
The namespace that the C++ class for our dialect, and all of its sub-components, is placed
under is specified by the cppNamespace
field. By default, uses the name of the dialect as
the only namespace. To avoid placing in any namespace, use ""
. To specify nested namespaces,
use "::"
as the delimiter between namespace, e.g., given "A::B"
, C++ classes will be placed
within: namespace A { namespace B { <classes> } }
.
Note that this works in conjunction with the dialect’s C++ code. Depending on how the generated files are included, you may want to specify a full namespace path or a partial one. In general, it’s best to use full namespaces whenever you can. This makes it easier for dialects within different namespaces, and projects, to interact with each other.
C++ Accessor Generation
When generating accessors for dialects and their components (attributes, operations, types, etc.),
we prefix the name with get
and set
respectively, and transform snake_style
names to camel
case (UpperCamel
when prefixed, and lowerCamel
for individual variable names). For example, if an
operation were defined as:
def MyOp : MyDialect<"op"> {
let arguments = (ins StrAttr:$value, StrAttr:$other_value);
}
It would have accessors generated for the value
and other_value
attributes as follows:
StringAttr MyOp::getValue();
void MyOp::setValue(StringAttr newValue);
StringAttr MyOp::getOtherValue();
void MyOp::setOtherValue(StringAttr newValue);
Dependent Dialects
MLIR has a very large ecosystem, and contains dialects that serve many different purposes. It
is quite common, given the above, that dialects may want to reuse certain components from other
dialects. This may mean generating operations from those dialects during canonicalization, reusing
attributes or types, etc. When a dialect has a dependency on another, i.e. when it constructs and/or
generally relies on the components of another dialect, a dialect dependency should be explicitly
recorded. An explicitly dependency ensures that dependent dialects are loaded alongside the
dialect. Dialect dependencies can be recorded using the dependentDialects
dialects field:
def MyDialect : Dialect {
// Here we register the Arithmetic and Func dialect as dependencies of our `MyDialect`.
let dependentDialects = [
"arith::ArithDialect",
"func::FuncDialect"
];
}
Extra declarations
The declarative Dialect definitions try to auto-generate as much logic and methods
as possible. With that said, there will always be long-tail cases that won’t be covered.
For such cases, extraClassDeclaration
can be used. Code within the extraClassDeclaration
field will be copied literally to the generated C++ Dialect class.
Note that extraClassDeclaration
is a mechanism intended for long-tail cases by
power users; for not-yet-implemented widely-applicable cases, improving the
infrastructure is preferable.
hasConstantMaterializer
: Materializing Constants from Attributes
This field is utilized to materialize a constant operation from an Attribute
value and
a Type
. This is generally used when an operation within this dialect has been folded,
and a constant operation should be generated. hasConstantMaterializer
is used to enable
materialization, and the materializeConstant
hook is declared on the dialect. This
hook takes in an Attribute
value, generally returned by fold
, and produces a
“constant-like” operation that materializes that value. See the
documentation for canonicalization for a more in-depth
introduction to folding
in MLIR.
Constant materialization logic can then be defined in the source file:
/// Hook to materialize a single constant operation from a given attribute value
/// with the desired resultant type. This method should use the provided builder
/// to create the operation without changing the insertion position. The
/// generated operation is expected to be constant-like. On success, this hook
/// should return the operation generated to represent the constant value.
/// Otherwise, it should return nullptr on failure.
Operation *MyDialect::materializeConstant(OpBuilder &builder, Attribute value,
Type type, Location loc) {
...
}
hasNonDefaultDestructor
: Providing a custom destructor
This field should be used when the Dialect class has a custom destructor, i.e.
when the dialect has some special logic to be run in the ~MyDialect
. In this case,
only the declaration of the destructor is generated for the Dialect class.
Discardable Attribute Verification
As described by the
MLIR Language Reference,
discardable attribute are a type of attribute that has its semantics defined
by the dialect whose name prefixes that of the attribute. For example, if an
operation has an attribute named gpu.contained_module
, the gpu
dialect
defines the semantics and invariants, such as when and where it is valid to use,
of that attribute. To hook into this verification for attributes that are prefixed
by our dialect, several hooks on the Dialect may be used:
hasOperationAttrVerify
This field generates the hook for verifying when a discardable attribute of this dialect has been used within the attribute dictionary of an operation. This hook has the form:
/// Verify the use of the given attribute, whose name is prefixed by the namespace of this
/// dialect, that was used in `op`s dictionary.
LogicalResult MyDialect::verifyOperationAttribute(Operation *op, NamedAttribute attribute);
hasRegionArgAttrVerify
This field generates the hook for verifying when a discardable attribute of this dialect
has been used within the attribute dictionary of a region entry block argument. Note that
the block arguments of a region entry block do not themselves have attribute dictionaries,
but some operations may provide special dictionary attributes that correspond to the arguments
of a region. For example, operations that implement FunctionOpInterface
may have attribute
dictionaries on the operation that correspond to the arguments of entry block of the function.
In these cases, those operations will invoke this hook on the dialect to ensure the attribute
is verified. The hook necessary for the dialect to implement has the form:
/// Verify the use of the given attribute, whose name is prefixed by the namespace of this
/// dialect, that was used on the attribute dictionary of a region entry block argument.
/// Note: As described above, when a region entry block has a dictionary is up to the individual
/// operation to define.
LogicalResult MyDialect::verifyRegionArgAttribute(Operation *op, unsigned regionIndex,
unsigned argIndex, NamedAttribute attribute);
hasRegionResultAttrVerify
This field generates the hook for verifying when a discardable attribute of this dialect
has been used within the attribute dictionary of a region result. Note that the results of a
region do not themselves have attribute dictionaries, but some operations may provide special
dictionary attributes that correspond to the results of a region. For example, operations that
implement FunctionOpInterface
may have attribute dictionaries on the operation that correspond
to the results of the function. In these cases, those operations will invoke this hook on the
dialect to ensure the attribute is verified. The hook necessary for the dialect to implement
has the form:
/// Generate verification for the given attribute, whose name is prefixed by the namespace
/// of this dialect, that was used on the attribute dictionary of a region result.
/// Note: As described above, when a region entry block has a dictionary is up to the individual
/// operation to define.
LogicalResult MyDialect::verifyRegionResultAttribute(Operation *op, unsigned regionIndex,
unsigned argIndex, NamedAttribute attribute);
Operation Interface Fallback
Some dialects have an open ecosystem and don’t register all of the possible operations. In such
cases it is still possible to provide support for implementing an OpInterface
for these
operations. When an operation isn’t registered or does not provide an implementation for an
interface, the query will fallback to the dialect itself. The hasOperationInterfaceFallback
field may be used to declare this fallback for operations:
/// Return an interface model for the interface with the given `typeId` for the operation
/// with the given name.
void *MyDialect::getRegisteredInterfaceForOp(TypeID typeID, StringAttr opName);
For a more detail description of the expected usages of this hook, view the detailed interface documentation.
Default Attribute/Type Parsers and Printers
When a dialect registers an Attribute or Type, it must also override the respective
Dialect::parseAttribute
/Dialect::printAttribute
or
Dialect::parseType
/Dialect::printType
methods. In these cases, the dialect must
explicitly handle the parsing and printing of each individual attribute or type within
the dialect. If all of the attributes and types of the dialect provide a mnemonic,
however, these methods may be autogenerated by using the
useDefaultAttributePrinterParser
and useDefaultTypePrinterParser
fields. By default,
these fields are set to 1
(enabled), meaning that if a dialect needs to explicitly handle the
parser and printer of its Attributes and Types it should set these to 0
as necessary.
Dialect-wide Canonicalization Patterns
Generally,
canonicalization patterns are specific to individual
operations within a dialect. There are some cases, however, that prompt canonicalization
patterns to be added to the dialect-level. For example, if a dialect defines a canonicalization
pattern that operates on an interface or trait, it can be beneficial to only add this pattern
once, instead of duplicating per-operation that implements that interface. To enable the
generation of this hook, the hasCanonicalizer
field may be used. This will declare
the getCanonicalizationPatterns
method on the dialect, which has the form:
/// Return the canonicalization patterns for this dialect:
void MyDialect::getCanonicalizationPatterns(RewritePatternSet &results) const;
See the documentation for Canonicalization in MLIR for a more detailed description about canonicalization patterns.
Defining bytecode format for dialect attributes and types
By default bytecode serialization of dialect attributes and types uses the
regular textual format. Dialects can define a more compact bytecode format for
the attributes and types in dialect by defining & attaching
BytecodeDialectInterface
to the dialect. Basic support for generating
readers/writers for the bytecode dialect interface can be generated using ODS’s
-gen-bytecode
. The rest of the section will show an example.
One can define the printing and parsing for a type in dialect Foo
as follow:
include "mlir/IR/BytecodeBase.td"
let cType = "MemRefType" in {
// Written in pseudo code showing the lowered encoding:
// /// MemRefType {
// /// shape: svarint[],
// /// elementType: Type,
// /// layout: Attribute
// /// }
// ///
// and the enum value:
// kMemRefType = 1,
//
// The corresponding definition in the ODS generator:
def MemRefType : DialectType<(type
Array<SignedVarInt>:$shape,
Type:$elementType,
MemRefLayout:$layout
)> {
let printerPredicate = "!$_val.getMemorySpace()";
}
// /// MemRefTypeWithMemSpace {
// /// memorySpace: Attribute,
// /// shape: svarint[],
// /// elementType: Type,
// /// layout: Attribute
// /// }
// /// Variant of MemRefType with non-default memory space.
// kMemRefTypeWithMemSpace = 2,
def MemRefTypeWithMemSpace : DialectType<(type
Attribute:$memorySpace,
Array<SignedVarInt>:$shape,
Type:$elementType,
MemRefLayout:$layout
)> {
let printerPredicate = "!!$_val.getMemorySpace()";
// Note: order of serialization does not match order of builder.
let cBuilder = "get<$_resultType>(context, shape, elementType, layout, memorySpace)";
}
}
def FooDialectTypes : DialectTypes<"Foo"> {
let elems = [
ReservedOrDead, // assigned index 0
MemRefType, // assigned index 1
MemRefTypeWithMemSpace, // assigned index 2
...
];
}
...
Here we have:
- An outer most
cType
as we are representing encoding one C++ type using two different variants. - The different
DialectType
instances are differentiated in printing by the printer predicate while parsing the different variant is already encoded and different builder functions invoked. - Custom
cBuilder
is specified as the way its laid out on disk in the bytecode doesn’t match the order of arguments to the build methods of the type. - Many of the common dialect bytecode reading and writing atoms (such as
VarInt
,SVarInt
,Blob
) are defined inBytecodeBase
while one can also define custom forms or combine viaCompositeBytecode
instances. ReservedOrDead
is a special keyword to indicate a skipped enum instance for which no read/write or dispatch code is generated.Array
is a helper method for which during printing a list is serialized (e.g., a varint of number of items followed by said number of items) or parsed.
The generated code consists of a four standalone methods with which the following interface can define the bytecode dialect interface:
#include "mlir/Dialect/Foo/FooDialectBytecode.cpp.inc"
struct FooDialectBytecodeInterface : public BytecodeDialectInterface {
FooDialectBytecodeInterface(Dialect *dialect)
: BytecodeDialectInterface(dialect) {}
//===--------------------------------------------------------------------===//
// Attributes
Attribute readAttribute(DialectBytecodeReader &reader) const override {
return ::readAttribute(getContext(), reader);
}
LogicalResult writeAttribute(Attribute attr,
DialectBytecodeWriter &writer) const override {
return ::writeAttribute(attr, writer);
}
//===--------------------------------------------------------------------===//
// Types
Type readType(DialectBytecodeReader &reader) const override {
return ::readType(getContext(), reader);
}
LogicalResult writeType(Type type,
DialectBytecodeWriter &writer) const override {
return ::writeType(type, writer);
}
};
along with defining the corresponding build rules to invoke generator
(-gen-bytecode -bytecode-dialect="Quant"
).
Defining an Extensible dialect
This section documents the design and API of the extensible dialects. Extensible dialects are dialects that can be extended with new operations and types defined at runtime. This allows for users to define dialects via with meta-programming, or from another language, without having to recompile C++ code.
Defining an extensible dialect
Dialects defined in C++ can be extended with new operations, types, etc., at
runtime by inheriting from mlir::ExtensibleDialect
instead of mlir::Dialect
(note that ExtensibleDialect
inherits from Dialect
). The ExtensibleDialect
class contains the necessary fields and methods to extend the dialect at
runtime.
class MyDialect : public mlir::ExtensibleDialect {
...
}
For dialects defined in TableGen, this is done by setting the isExtensible
flag to 1
.
def Test_Dialect : Dialect {
let isExtensible = 1;
...
}
An extensible Dialect
can be casted back to ExtensibleDialect
using
llvm::dyn_cast
, or llvm::cast
:
if (auto extensibleDialect = llvm::dyn_cast<ExtensibleDialect>(dialect)) {
...
}
Defining a dynamic dialect
Dynamic dialects are extensible dialects that can be defined at runtime. They
are only populated with dynamic operations, types, and attributes. They can be
registered in a DialectRegistry
with insertDynamic
.
auto populateDialect = [](MLIRContext *ctx, DynamicDialect* dialect) {
// Code that will be ran when the dynamic dialect is created and loaded.
// For instance, this is where we register the dynamic operations, types, and
// attributes of the dialect.
...
}
registry.insertDynamic("dialectName", populateDialect);
Once a dynamic dialect is registered in the MLIRContext
, it can be retrieved
with getOrLoadDialect
.
Dialect *dialect = ctx->getOrLoadDialect("dialectName");
Defining an operation at runtime
The DynamicOpDefinition
class represents the definition of an operation
defined at runtime. It is created using the DynamicOpDefinition::get
functions. An operation defined at runtime must provide a name, a dialect in
which the operation will be registered in, an operation verifier. It may also
optionally define a custom parser and a printer, fold hook, and more.
// The operation name, without the dialect name prefix.
StringRef name = "my_operation_name";
// The dialect defining the operation.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// Operation verifier definition.
AbstractOperation::VerifyInvariantsFn verifyFn = [](Operation* op) {
// Logic for the operation verification.
...
}
// Parser function definition.
AbstractOperation::ParseAssemblyFn parseFn =
[](OpAsmParser &parser, OperationState &state) {
// Parse the operation, given that the name is already parsed.
...
};
// Printer function
auto printFn = [](Operation *op, OpAsmPrinter &printer) {
printer << op->getName();
// Print the operation, given that the name is already printed.
...
};
// General folder implementation, see AbstractOperation::foldHook for more
// information.
auto foldHookFn = [](Operation * op, ArrayRef<Attribute> operands,
SmallVectorImpl<OpFoldResult> &result) {
...
};
// Returns any canonicalization pattern rewrites that the operation
// supports, for use by the canonicalization pass.
auto getCanonicalizationPatterns =
[](RewritePatternSet &results, MLIRContext *context) {
...
}
// Definition of the operation.
std::unique_ptr<DynamicOpDefinition> opDef =
DynamicOpDefinition::get(name, dialect, std::move(verifyFn),
std::move(parseFn), std::move(printFn), std::move(foldHookFn),
std::move(getCanonicalizationPatterns));
Once the operation is defined, it can be registered by an ExtensibleDialect
:
extensibleDialect->registerDynamicOperation(std::move(opDef));
Note that the Dialect
given to the operation should be the one registering
the operation.
Using an operation defined at runtime
It is possible to match on an operation defined at runtime using their names:
if (op->getName().getStringRef() == "my_dialect.my_dynamic_op") {
...
}
An operation defined at runtime can be created by instantiating an
OperationState
with the operation name, and using it with a rewriter
(for instance a PatternRewriter
) to create the operation.
OperationState state(location, "my_dialect.my_dynamic_op",
operands, resultTypes, attributes);
rewriter.createOperation(state);
Defining a type at runtime
Contrary to types defined in C++ or in TableGen, types defined at runtime can
only have as argument a list of Attribute
.
Similarily to operations, a type is defined at runtime using the class
DynamicTypeDefinition
, which is created using the DynamicTypeDefinition::get
functions. A type definition requires a name, the dialect that will register the
type, and a parameter verifier. It can also define optionally a custom parser
and printer for the arguments (the type name is assumed to be already
parsed/printed).
// The type name, without the dialect name prefix.
StringRef name = "my_type_name";
// The dialect defining the type.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// The type verifier.
// A type defined at runtime has a list of attributes as parameters.
auto verifier = [](function_ref<InFlightDiagnostic()> emitError,
ArrayRef<Attribute> args) {
...
};
// The type parameters parser.
auto parser = [](DialectAsmParser &parser,
llvm::SmallVectorImpl<Attribute> &parsedParams) {
...
};
// The type parameters printer.
auto printer =[](DialectAsmPrinter &printer, ArrayRef<Attribute> params) {
...
};
std::unique_ptr<DynamicTypeDefinition> typeDef =
DynamicTypeDefinition::get(std::move(name), std::move(dialect),
std::move(verifier), std::move(printer),
std::move(parser));
If the printer and the parser are ommited, a default parser and printer is
generated with the format !dialect.typename<arg1, arg2, ..., argN>
.
The type can then be registered by the ExtensibleDialect
:
dialect->registerDynamicType(std::move(typeDef));
Parsing types defined at runtime in an extensible dialect
parseType
methods generated by TableGen can parse types defined at runtime,
though overriden parseType
methods need to add the necessary support for them.
Type MyDialect::parseType(DialectAsmParser &parser) const {
...
// The type name.
StringRef typeTag;
if (failed(parser.parseKeyword(&typeTag)))
return Type();
// Try to parse a dynamic type with 'typeTag' name.
Type dynType;
auto parseResult = parseOptionalDynamicType(typeTag, parser, dynType);
if (parseResult.has_value()) {
if (succeeded(parseResult.getValue()))
return dynType;
return Type();
}
...
}
Using a type defined at runtime
Dynamic types are instances of DynamicType
. It is possible to get a dynamic
type with DynamicType::get
and ExtensibleDialect::lookupTypeDefinition
.
auto typeDef = extensibleDialect->lookupTypeDefinition("my_dynamic_type");
ArrayRef<Attribute> params = ...;
auto type = DynamicType::get(typeDef, params);
It is also possible to cast a Type
known to be defined at runtime to a
DynamicType
.
auto dynType = type.cast<DynamicType>();
auto typeDef = dynType.getTypeDef();
auto args = dynType.getParams();
Defining an attribute at runtime
Similar to types defined at runtime, attributes defined at runtime can only have
as argument a list of Attribute
.
Similarily to types, an attribute is defined at runtime using the class
DynamicAttrDefinition
, which is created using the DynamicAttrDefinition::get
functions. An attribute definition requires a name, the dialect that will
register the attribute, and a parameter verifier. It can also define optionally
a custom parser and printer for the arguments (the attribute name is assumed to
be already parsed/printed).
// The attribute name, without the dialect name prefix.
StringRef name = "my_attribute_name";
// The dialect defining the attribute.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// The attribute verifier.
// An attribute defined at runtime has a list of attributes as parameters.
auto verifier = [](function_ref<InFlightDiagnostic()> emitError,
ArrayRef<Attribute> args) {
...
};
// The attribute parameters parser.
auto parser = [](DialectAsmParser &parser,
llvm::SmallVectorImpl<Attribute> &parsedParams) {
...
};
// The attribute parameters printer.
auto printer =[](DialectAsmPrinter &printer, ArrayRef<Attribute> params) {
...
};
std::unique_ptr<DynamicAttrDefinition> attrDef =
DynamicAttrDefinition::get(std::move(name), std::move(dialect),
std::move(verifier), std::move(printer),
std::move(parser));
If the printer and the parser are ommited, a default parser and printer is
generated with the format !dialect.attrname<arg1, arg2, ..., argN>
.
The attribute can then be registered by the ExtensibleDialect
:
dialect->registerDynamicAttr(std::move(typeDef));
Parsing attributes defined at runtime in an extensible dialect
parseAttribute
methods generated by TableGen can parse attributes defined at
runtime, though overriden parseAttribute
methods need to add the necessary
support for them.
Attribute MyDialect::parseAttribute(DialectAsmParser &parser,
Type type) const override {
...
// The attribute name.
StringRef attrTag;
if (failed(parser.parseKeyword(&attrTag)))
return Attribute();
// Try to parse a dynamic attribute with 'attrTag' name.
Attribute dynAttr;
auto parseResult = parseOptionalDynamicAttr(attrTag, parser, dynAttr);
if (parseResult.has_value()) {
if (succeeded(*parseResult))
return dynAttr;
return Attribute();
}
Using an attribute defined at runtime
Similar to types, attributes defined at runtime are instances of DynamicAttr
.
It is possible to get a dynamic attribute with DynamicAttr::get
and
ExtensibleDialect::lookupAttrDefinition
.
auto attrDef = extensibleDialect->lookupAttrDefinition("my_dynamic_attr");
ArrayRef<Attribute> params = ...;
auto attr = DynamicAttr::get(attrDef, params);
It is also possible to cast an Attribute
known to be defined at runtime to a
DynamicAttr
.
auto dynAttr = attr.cast<DynamicAttr>();
auto attrDef = dynAttr.getAttrDef();
auto args = dynAttr.getParams();
Implementation Details of Extensible Dialects
Extensible dialect
The role of extensible dialects is to own the necessary data for defined operations and types. They also contain the necessary accessors to easily access them.
In order to cast a Dialect
back to an ExtensibleDialect
, we implement the
IsExtensibleDialect
interface to all ExtensibleDialect
. The casting is done
by checking if the Dialect
implements IsExtensibleDialect
or not.
Operation representation and registration
Operations are represented in mlir using the AbstractOperation
class. They are
registered in dialects the same way operations defined in C++ are registered,
which is by calling AbstractOperation::insert
.
The only difference is that a new TypeID
needs to be created for each
operation, since operations are not represented by a C++ class. This is done
using a TypeIDAllocator
, which can allocate a new unique TypeID
at runtime.
Type representation and registration
Unlike operations, types need to define a C++ storage class that takes care of
type parameters. They also need to define another C++ class to access that
storage. DynamicTypeStorage
defines the storage of types defined at runtime,
and DynamicType
gives access to the storage, as well as defining useful
functions. A DynamicTypeStorage
contains a list of Attribute
type
parameters, as well as a pointer to the type definition.
Types are registered using the Dialect::addType
method, which expect a
TypeID
that is generated using a TypeIDAllocator
. The type uniquer also
register the type with the given TypeID
. This mean that we can reuse our
single DynamicType
with different TypeID
to represent the different types
defined at runtime.
Since the different types defined at runtime have different TypeID
, it is not
possible to use TypeID
to cast a Type
into a DynamicType
. Thus, similar to
Dialect
, all DynamicType
define a IsDynamicTypeTrait
, so casting a Type
to a DynamicType
boils down to querying the IsDynamicTypeTrait
trait.